TalkBoxes

Talk-boxes are a way for Actors to interact with characters, somewhat similar to the QnAs, with four different ones
 * Antagonist talk-box
 * Antagonist group talk-box
 * Antagonist private talk-box
 * Protagonist talk-box
 * Protagonist group talk-box
 * Protagonist private talk-box

There are also two minor talk-boxes, the private talk-boxes are mainly for characters/actors to be alone or for private conversations, actors/characters can talk one-on-one with each other here and are like a side room from the main talk-boxes

These talk-boxes are separated based on two main factors: if the character is an antag/protag and if the talk will include other characters, in a group talk-box other characters can interact while a normal talk-box is usually restricted to just actors and a single character (there has been situations where characters will talk to each other in singular talk-boxes rather than group)

Appearance
The talk-boxes all have the same look, a room with a couch and a small pile of plushies that are provided to everyone who may need one. The rooms are a part of a character, named Klaire, and love can monitor what happens inside these rooms, it's recommended to not cause harm to the room as this affects ❤, it's an extension of cares body and she can change the interior, such as when too many plushies were summoned and had to be distributed to other rooms.

Rules
1. try to keep it to only talking to/addressing one character at a time

2. Characters can interact with characters, actors can interact with characters, characters can interact with actors

3. NO FIGHTING in the talk box

4. This is noncanon, part of its own timeline

5. Try to keep 4th wall breaking for our characters to a minimum, if you want to have the Sentience Convo* please ask the actor first

[*The Sentience Convo is telling the character that they are a character, explaining the actors and their existence as a whole, with each character having a different reaction to this revelation, some are accepting while others become stressed because of it]